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EPHEMERIS NAPOCENSIS 32 (XXXII/2022)

Raimon Graells i Fabregat / Alessandro Pace / Miguel F. Pérez Blasco (eds.), Warriors @ play. Proceedings of the International Congress held at the Museum of History and Archaeology of Elche, 28th May 2021, Alacant, Universitat d’Alacant, 2022, 243 p. ISBN 978–84–1302–179–9 (review)

(pages 377-382)

DOI: https://doi.org/10.33993/ephnap.2022.32.373

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Authors:
MARIANA EGRI

Review (in English)

References:

[1] CAILLOIS 2001
R. CAILLOIS, Man, play and games (Urbana – Chicago 2001).

[2] CARRETERO VAQUERO 1998
S. CARRETERO VAQUERO, El ludus latrunculorum, un juego de estrategia practicado por los equites del Ala II Flavia. Boletín del Seminario de Estudios de Arte y Arqueología 64, 1998, 117–140.

[3] CORNELL 2002
T. J. CORNELL, On war and games in the ancient world. In: T. J. Cornell/T. B. Allen (eds.), War and Games (Woodbridge 2002), 29–40.

[4] DASEN 2015
V. DASEN, Achille et Ajax: quand l’agôn s’allie à l’alea. Revue du MAUSS 46, 2, 2015, 81–98.

[5] DE BLOIS ET AL. 2007
L. DE BLOIS/E. LO CASCIO/O. HEKSTER/G. DE KLEIJN (eds.), The impact of the Roman army (200 BC – AD 476). Economic, social, political, religious and cultural aspects. Proceedings of the Sixth Workshop of the International Network Impact of Empire (Roman Empire, 200 BC – AD476) Capri, March 29 – April 2, 2005 (Leiden – Boston 2007).

[6] DE GROSSI MAZZORIN/MINNITI 2013
J. DE GROSSI MAZZORIN/C. MINNITI, Ancient use of the knucklebone for rituals and gaming piece. Anthropozoologica 48, 2, 2013, 371–380.

[7] DUGGAN 2015
E. DUGGAN, Strange games: some Iron Age examples of a four-player board games? Board Game Studies 9, 2015, 17–40.

[8] EGRI 2017
M. EGRI, Connectivity and social change. Roman goods outside the Empire (100 BCE – 400 CE). In: T. Hodos (ed.), The Routledge Handbook of Archaeology and Globalization (Oxford 2017), 537–552.

[9] ERDKAMP 2002
P. ERDKAMP (ed.), The Roman army and the economy (Amsterdam 2002).

[10] HUIZINGA 1998
J. HUIZINGA, Homo ludens. Încercare de determinare a elementului ludic al culturii, tr. H. R. Radian (Bucureşti 1998).

[11] PACE 2015
A. PACE, Miles ludens. Il gioco e i soldati nella Britannia romana. In: C. Lambrugo/F. Slavazzi/ A. M. Fedeli (eds.), I materiali della Collezione Archeologica “Giulio Sambon” di Milano 1. Tra alea e agòn: giochi di abilità e azzardo (Milano 2015), 43–49.

[12] PÖTZSCH/HAMMOND 2016
H. PÖTZSCH/P. HAMMOND, War/game: studying relations between violent conflict, games, and play. Game Studies 16, 2, 2016, 1–10.

[13] SPEIDEL 2009
M. A. Speidel, Das römische Heer als Kulturträger. In: M. A. Speidel, Heer und Herrschaft im Römischen Reich der Hohen Kaiserzeit (Stuttgart 2009), 515–544.

[14] VAN CREVELD 2013
M. VAN CREVELD, Wargames: from gladiators to gigabytes (Cambridge 2013).

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